﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace PathfinderCharacterBuilder
{
    public partial class fBuilder : Form
    {
        public fBuilder()
        {
            InitializeComponent();
        }

        private void fBuilder_Load(object sender, EventArgs e)
        {
            ///
            /// Race
            /// 
            

            ///
            /// Ability Scores
            /// 
            lbAbilityAllocMode.SelectedItem = lbAbilityAllocMode.Items[0];

            tipStrength.SetToolTip(lStrength, "Measures muscle and physical power.\nImportant for those who engage in hand-to-hand (or 'melee') combat.\nSets the maximum amount of weight your character can carry.");
            tipDexterity.SetToolTip(lDexterity, "Measures agility, reflexes, and balance.\nMost important one for rogues, but also useful for characters who wear\nlight or medium armor or no armor at all.\nVital for characters seeking to excel with ranged weapons, such as the bow or sling.");
            tipConstitution.SetToolTip(lConstitution, "Represents your character's health and stamina\nCON Bonus increases hit points,\nso it is important for all classes.");
            tipIntelligence.SetToolTip(lIntelligence, "Determines how well your character learns and reasons.\nImportant for wizards because it affects their spellcasting ability in many ways.");
            tipWisdom.SetToolTip(lWisdom, "Describes willpower, common sense, awareness, intuition, and senses.\nImportant ability for clerics and druids, and it is also important for monks and rangers.");
            tipCharisma.SetToolTip(lCharisma, "Measures a character's personality, personal magnetism, ability to lead,\nand appearance. Most important ability for paladins, sorcerers, and bards.\nAlso important for clerics, since it affects their ability to channel energy.");
        }

        private void cbRace_SelectedIndexChanged(object sender, EventArgs e)
        {
            
        }

    }
}
